Summer Game Design Course 2009
This is the work from an online summer course called
Game Designs Concepts: An Experiment in Game Design and Teaching
created by Ian Schreiber
These are the games I’ve created so far.
“Load Up and Getaway!”
World War I Ambulance Driving Game
The war to end all wars started and you wanted to do your part without hurting anyone. To do this you joined the ambulance corp. Now you find yourself driving as fast as you can down a rough road with shells dropping around you. It’s not a job for the faint of heart. You are an ambulance driver needing to take wounded men from the first-aid stations at the front to the field hospitals in the rear. The problem is that the enemy is targeting the roads with artillery bombardment.
Load Up and Getaway PDF
Sorry, kind of a slow load
This next project was to be inspired by a video game. I based this game on an arcade game called “Space Wars”. It was one of the first games I played in 1977.
“Space Wars, the Board Game”
Yet another war to end all wars has started and you find yourself the captain of one of the most powerful ships in the fleet. While on patrol you spot and engage the enemy. Now you find yourself fighting for your life while navigating the powerful gravity well of an unknown space anomaly. For your crew, planet and honor vanquish the enemy and secure the sector.
“Incoming torpedo Captain. Impact in 10 seconds!”
“Prepare to Blink ensign on my mark. GO!”
The Rules
SpaceWars
The Board and Game Pieces
spacewarspiecesandboard
This next project was from the following assignment description
(Exploring the boundaries of games): Design a game that has intentionally incomplete rules, requiring player authorship of rules during the play of the game in order for it to be playable. Post your (incomplete) rules
Its called Asteroid 245
Asteroid_245
This project’s guidlines are:
Create a concept for a game that is built to appeal specifically to griefers (i.e. Bartle’s “Killer” player type). Post it in the forums. You do not need to create the rules for a game. Just create a concept that includes enough information to communicate what the gameplay would be like.
This is my rough draft response:
Name: Mobs
Target Medium: Tabletop minatures and web communication based RPG/Combat
Number of players: 3-10
Description: In this mob crime game the players represent mob bosses trying to take over territories, recruit new sub-bosses and soldiers and building empires. Players use the New York Stock Exchange to create their initial empire. Initial points are given and players chose stocks to “purchase”. Players cannot chose big name stocks. Players rename the stocks to reflect “Mob” type businesses and activities including extorsions, protection rackets, trafficing, etc. They follow the exchange to see how the empire is doing. Players through negotiation, creating allies and harsh action try to expand the empire. Communitcation among Mobs are done through emailing, twitter,etc. When there are gang wars the interaction between characters are done in an RPG/Tabletop war game setting. Players meet to play out hits,property destruction and recruiting from other mobs. If characters are recruited that player gets the figure associated with the character. If a player is killed then the character and figure is gone forever.
Target market: The audience for the game would be players that enjoy a combination of the table top gaming and alternative reality adventure games. The game would appeal to players that want to spend a few minutes of play to a few hours.

